Who Nose

BLENDER: Created a 3D recreation of my face that I projection mapped my face onto. Motion tracked the model to my face. Remodeled the face to have a skeletal nose cavity. Matched lighting with footage. Rendered as an EXR.

davinci/Fusion: Color matched the render to the footage. Masked out the nose from the 3D render. Painted out tracking markers on my face.

 

Storm at the dorm

BLENDER: Found a free, rigged, 3D model online. Animated the model. Lit the scene to match the footage. Exported the animation and shadow layers separately in an EXR sequence.

davinci/Fusion: Color matched the render to the footage. Replaced the sky. Rotoscoped the dorm building and lamp post. Added light on the lamp post. Added rain and lens dirt. Tracked render to the camera movement. Added vector motion blur, sound design and a color grade.

 

Fellout

fSpy: Determined the data of the camera used in the shot. Exported a digital camera.

BLENDER: Modelled the safe and a bottle cap. Made multiple instances of the bottle cap and simulated them as rigid bodies. Imported camera data from FSpy and rendered the vault, bottle caps and shadow layers separately with multiple passes as a multilayer EXR sequence.

Substance painter: Textured the vault and bottle caps from scratch. Added a logo I found online to the bottle cap.

davinci/Fusion: Color matched the render to the footage. Masked around the vault layer. Tracked render to the drawer. Added vector motion blur, sound design and a color grade.

 

five nights on sunset blvd.

Boujou: Converted the video into a JPEG sequence and camera solved. Exported camera solve as an FBX.

BLENDER: Imported the rigged character model I found online and retextured it. Imported the camera solve FBX. Added lights and a shadow catcher, exported as an EXR sequence.

davinci/Fusion: Color matched the render to the footage. Masked around the shadow catcher layer. Added vector motion blur, sound design and a color grade.

 

Kaiju-Kuma

BLENDER: Bear was modeled, textured and animated from scratch. Jet model was taken from online, textured and animated. Rendered multiple passes as an EXR sequence with cycles.

Davinci/fusion: Tracked camera movement, applied the track to the render. Used mask to put render behind trees. Color corrected render, added vector based motion blur, camera blur, bloom, and subtle aberration. Smart phone video recording overlay. Final grade, and sound design.

 

SMALL SCALE SHENANIGANS

BLENDER: 3D scanned actor with photogrammetry, cleaned the mesh’s topology, added multiple materials, applied a rig and animation from Adobe’s Mixamo, matched camera angle and lighting, rendered as an image sequence in Cycles.

AFTER EFFECTS: Rotoscoped actor, animated the scale and position of the actor, animated and comped foreground and background rippling effects, added motion blur, color corrected 3D render, comped into footage with shadows and reflections, matched film grain to 3D render, final grade and foley.

 

NO SMOKING

NUKE: Removed lens distortion, exported as sequence

BLENDER: Tracked camera motion, smoke simulation, rendered passes with Cycles

AFTER EFFECTS: Composited passes over footage

 

WHITE KNIGHT

BLENDER: Tracked motion to skull model, textured from scratch, rendered with Cycles

AFTER EFFECTS: Created a clean plate, masked out actor, tracked motion, replaced back of shirt, composited skull render, final grade

 

POLKA-DOTS

BLENDER: Tracked motion, modeled and textured polka-dots from scratch, created particle system, rendered with Cycles

AFTER EFFECTS: Composite render into footage, animated camera shake, final grade

 

TOYS TO ASTONISH

BLENDER: Matched camera, animated, textured from scratch, rendered with Cycles

AFTER EFFECTS: Composited render into footage, final grade

 

RUNNING OUT OF TIME

BLENDER: Modeled and textured portal from scratch, animated, rendered with Cycles

AFTER EFFECTS: Created a clean plate, stylized render, composited into footage, final grade

 

OH SNAP

BLENDER: Tracked motion, modeled digital hand, projected image of hand over model, simulated a particle system, animated textures, rendered with Cycles

AFTER EFFECTS: Created a clean plate, masked out footage of hand, composited render into footage, final grade

 

JUST KEEP SWIMMING

AFTER EFFECTS: Animated shark model composited in with Element 3D, masked around foreground, animated camera shake, final grade

 

FIRE ALARM TEST

BLENDER: Tracked camera motion, fire simulation, rendered with Cycles

AFTER EFFECTS: Composited render into footage, final grade

 

NOW YOU’RE THINKING WITH CGI

AFTER EFFECTS: Composited 3D asset into footage using Element 3D, final grade